Apprendimento basato sui giochi: il progetto NAVIGATE

Stefano Menon, Alessia Zanin-Yost, Anna Maria Tammaro, Giulia Conti, María Joaquina Valero Gisbert, Nicoletta Cabassi, Elisabetta Longhi

Abstract


The Navigate project was officially born in September 2017, funded by the Erasmus + Strategic partnership program in support of innovation. The main objective of the Navigate project was to identify and create the conditions for a more effective approach to information literacy by university students in the humanities using games. The article proposes the most significant contents of the workshop “Game-based learning for the goal of sustainable development 4 (SDG4): filling the gaps of students on information literacy!” held in Milan on September 16, 2020 on the occasion of the Conference “Libraries and sustainable development”. The experience of co-creation and application of the Navigate games by three professors of the University of Parma concludes the paper.

Keyword


Navigate; biblioteche; Erasmus+; SDG4

Full Text

PDF


DOI: http://dx.doi.org/10.3302/0392-8586-202103-048-1

"Biblioteche oggi" mette a disposizione online gli articoli completi dopo 24 mesi dalla pubblicazione. Se l'articolo non è ancora disponibile full-text è possibile acquistare il numero singolo di "Biblioteche oggi" in versione cartacea.
Le condizioni per l'acquisto sono esposte qui: www.bibliotecheoggi.it/rivista/about/subscriptions.




Biblioteche oggi - EDITRICE BIBLIOGRAFICA srl  Via Lesmi 6 - 20123 Milano  Tel. +39 02 84253051   http://www.bibliografica.it    e-mail: bibliografica@bibliografica.it